
/*
 * API key, this should be initialized before any another function in this file is called.
 */

var is_initialized = false;

var pageUrl = window.location.host;

var callback_URL = 'http://'+pageUrl+'/'; 


/*
 * Ensure Facebook app is initialized and call callback afterward
 *
 */
function ensure_init(callback) {
  if(!window.api_key) {
    window.alert("api_key is not set");
  }

  if(window.is_initialized) {
    callback();
  } else {
    FB_RequireFeatures(["XFBML", "CanvasUtil"], function() {
        FB.FBDebug.logLevel = 4;
        FB.FBDebug.isEnabled = true;
        // xd_receiver.php is a relative path here, because The Run Around
        // could be installed in a subdirectory
        // you should prefer an absolute URL (like "/xd_receiver.php") for more accuracy
        FB.Facebook.init(window.api_key, callback_URL+"/xd_receiver.php");

        window.is_initialized = true;
        callback();
      });
  }
}

/*
 * The facebook_onload statement is printed out in the PHP. If the user's logged in
 * status has changed since the last page load, then refresh the page to pick up
 * the change.
 *
 * This helps enforce the concept of "single sign on", so that if a user is signed into
 * Facebook when they visit your site, they will be automatically logged in -
 * without any need to click the login button.
 *
 * @param already_logged_into_facebook  reports whether the server thinks the user
 *                                      is logged in, based on their cookies
 *
 */
function facebook_onload(already_logged_into_facebook) {
  // user state is either: has a session, or does not.
  // if the state has changed, detect that and reload.
  ensure_init(function() {
      FB.Facebook.get_sessionState().waitUntilReady(function(session) {
          var is_now_logged_into_facebook = session ? true : false;

          // if the new state is the same as the old (i.e., nothing changed)
          // then do nothing
          if (is_now_logged_into_facebook == already_logged_into_facebook) {
            return;
          }

          // otherwise, refresh to pick up the state change
          refresh_page();
        });
    });
}

/*
 * "Session Ready" handler. This is called when the facebook
 * session becomes ready after the user clicks the "Facebook login" button.
 * In a more complex app, this could be used to do some in-page
 * replacements and avoid a full page refresh. For now, just
 * notify the server the user is logged in, and redirect to home.
 *
 * @param link_to_current_user  if the facebook session should be
 *                              linked to a currently logged in user, or used
 *                              to create a new account anyway
 */
function facebook_button_onclick() {
  
  ensure_init(function() {
      FB.Facebook.get_sessionState().waitUntilReady(function() {
          var user = FB.Facebook.apiClient.get_session() ?
            FB.Facebook.apiClient.get_session().uid :
            null;

          // probably should give some indication of failure to the user
          if (!user) {
            return;
          }

          // The Facebook Session has been set in the cookies,
          // which will be picked up by the server on the next page load
          // so refresh the page, and let all the account linking be
          // handled on the server side

          // This could be done a myriad of ways; for a page with more content,
          // you could do an ajax call for the account linking, and then
          // just replace content inline without a full page refresh.
          facebook_login_successfull();
        });
    });
}

function IamSecureButOnNonSecurePage(){
   	ensure_init(function() {
      FB.Facebook.get_sessionState().waitUntilReady(function() {
          var user = FB.Facebook.apiClient.get_session() ?
            FB.Facebook.apiClient.get_session().uid :
            null;

          // probably should give some indication of failure to the user
          if (!user) {
            return;
          }

          // The Facebook Session has been set in the cookies,
          // which will be picked up by the server on the next page load
          // so refresh the page, and let all the account linking be
          // handled on the server side

          // This could be done a myriad of ways; for a page with more content,
          // you could do an ajax call for the account linking, and then
          // just replace content inline without a full page refresh.
          facebook_login_successfull();
        });
    });
}
/*
 * Do a page refresh after login state changes.
 * This is the easiest but not the only way to pick up changes.
 * If you have a small amount of Facebook-specific content on a large page,
 * then you could change it in Javascript without refresh.
 */
function refresh_page() {
//  window.location = callback_URL+'member';
}
function movetourl(url){
  window.location = url;	
}

/*
 * Prompts the user to grant a permission to the application.
 */
function facebook_prompt_permission(permission) {
  ensure_init(function() {
    FB.Connect.showPermissionDialog(permission);
  });
}

/*
 * Show the feed form. This would be typically called in response to the
 * onclick handler of a "Publish" button, or in the onload event after
 * the user submits a form with info that should be published.
 *
 */
function facebook_publish_feed_story(form_bundle_id, template_data) {
  // Load the feed form
  ensure_init(function() {
          FB.Connect.showFeedDialog(form_bundle_id, template_data);
          //FB.Connect.showFeedDialog(form_bundle_id, template_data, null, null, FB.FeedStorySize.shortStory, movetourl(member_blog_url));

      // hide the "Loading feed story ..." div
      //ge('feed_loading').style.visibility = "hidden";
  });
}

/*
 * If a user is not connected, then the checkbox that says "Publish To Facebook"
 * is hidden in the "add run" form.
 *
 * This function detects whether the user is logged into facebook but just
 * not connected, and shows the checkbox if that's true.
 */
function facebook_show_feed_checkbox() {
  ensure_init(function() {
      FB.Connect.get_status().waitUntilReady(function(status) {
          if (status != FB.ConnectState.userNotLoggedIn) {
            // If the user is currently logged into Facebook, but has not
            // authorized the app, then go ahead and show them the feed dialog + upsell
            checkbox = ge('publish_fb_checkbox');
            if (checkbox) {
              checkbox.style.visibility = "visible";
            }
          }
        });
    });
}

function facebook_login_successfull() {
  var current_url = window.location.href;
  if(current_url.indexOf('P=') > 0){  	 
	 current_url = decode64();
  } else{
	 current_url = 'member/myhome.php?connected=true'
  }
  current_url = callback_URL+current_url;
  movetourl(current_url);
}

function decode64() {
   var output = "";
   var chr1, chr2, chr3;
   var enc1, enc2, enc3, enc4;
   var i = 0;
   var keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
   
   var input = window.location.href;
   input = input.split('P=');
   input = input[1];

   // remove all characters that are not A-Z, a-z, 0-9, +, /, or =
   input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");

   do {
      enc1 = keyStr.indexOf(input.charAt(i++));
      enc2 = keyStr.indexOf(input.charAt(i++));
      enc3 = keyStr.indexOf(input.charAt(i++));
      enc4 = keyStr.indexOf(input.charAt(i++));

      chr1 = (enc1 << 2) | (enc2 >> 4);
      chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
      chr3 = ((enc3 & 3) << 6) | enc4;

      output = output + String.fromCharCode(chr1);

      if (enc3 != 64) {
         output = output + String.fromCharCode(chr2);
      }
      if (enc4 != 64) {
         output = output + String.fromCharCode(chr3);
      }
   } while (i < input.length);

   return output;
}

function fb_invite_link_click(is_church_invite){							
   ensure_init(function() {
      FB.Facebook.get_sessionState().waitUntilReady(function() {												 
		var user = FB.Facebook.apiClient.get_session() ?
            FB.Facebook.apiClient.get_session().uid :
            null;

          // probably should give some indication of failure to the user
          if (!user) {
            return;
          }

          // The Facebook Session has been set in the cookies,
          // which will be picked up by the server on the next page load
          // so refresh the page, and let all the account linking be
          // handled on the server side

          // This could be done a myriad of ways; for a page with more content,
          // you could do an ajax call for the account linking, and then
          // just replace content inline without a full page refresh.
          invite_redirect(is_church_invite);
        });
    });
}
function invite_redirect(is_church_invite){
  
  url = callback_URL + "/member/invite/facebook.php?connected=true";
  if(is_church_invite != 0){
  	url += "&c_group="+is_church_invite;
  }
  movetourl(url);
}
function fb_invite_church_join_click(church_id){
	ensure_init(function() {
      FB.Facebook.get_sessionState().waitUntilReady(function() {												 
		var user = FB.Facebook.apiClient.get_session() ?
            FB.Facebook.apiClient.get_session().uid :
            null;

          // probably should give some indication of failure to the user
          if (!user) {
            return;
          }

          // The Facebook Session has been set in the cookies,
          // which will be picked up by the server on the next page load
          // so refresh the page, and let all the account linking be
          // handled on the server side

          // This could be done a myriad of ways; for a page with more content,
          // you could do an ajax call for the account linking, and then
          // just replace content inline without a full page refresh.
          invite_member_church_join_redirect(church_id);
        });
    });
}
function invite_member_church_join_redirect(church_id){
  url = callback_URL + "/member/invite/facebook.php?connected=true";
  url += "&c_group="+church_id;
  url += "&join=1";
  movetourl(url);
}
function fb_invite_member_left_click(church_id, member_left){							
   ensure_init(function() {
      FB.Facebook.get_sessionState().waitUntilReady(function() {												 
		var user = FB.Facebook.apiClient.get_session() ?
            FB.Facebook.apiClient.get_session().uid :
            null;

          // probably should give some indication of failure to the user
          if (!user) {
            return;
          }

          // The Facebook Session has been set in the cookies,
          // which will be picked up by the server on the next page load
          // so refresh the page, and let all the account linking be
          // handled on the server side

          // This could be done a myriad of ways; for a page with more content,
          // you could do an ajax call for the account linking, and then
          // just replace content inline without a full page refresh.
          invite_member_left_redirect(church_id, member_left);
        });
    });
}
function invite_member_left_redirect(church_id, member_left){
  
  url = callback_URL + "/member/invite/facebook.php?connected=true";
  url += "&c_group="+church_id;
  url += "&member="+member_left;
  movetourl(url);
}

function church_mod_approval(church_id){
   ensure_init(function() {
      FB.Facebook.get_sessionState().waitUntilReady(function() {												 
		var user = FB.Facebook.apiClient.get_session() ?
            FB.Facebook.apiClient.get_session().uid :
            null;

          // probably should give some indication of failure to the user
          if (!user) {
            return;
          }

          // The Facebook Session has been set in the cookies,
          // which will be picked up by the server on the next page load
          // so refresh the page, and let all the account linking be
          // handled on the server side

          // This could be done a myriad of ways; for a page with more content,
          // you could do an ajax call for the account linking, and then
          // just replace content inline without a full page refresh.
          church_mod_approval_get(church_id);
        });
    });
}
function church_mod_approval_get(church_id){
  
  url = callback_URL + "/member/invite/facebook.php?connected=true";
  url += "&c_group="+church_id;
  url += "&approval=1";
  movetourl(url);
}

